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  2. Pyramid of doom (programming) - Wikipedia

    en.wikipedia.org/wiki/Pyramid_of_doom_(programming)

    In computer programming, the pyramid of doom is a common problem that arises when a program uses many levels of nested indentation to control access to a function. It is commonly seen when checking for null pointers or handling callbacks. [1] Two examples of the term are related to a particular programming style in JavaScript, [2] and the ...

  3. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Egoless programming. Fail-fast. Gall's law. General Responsibility Assignment Software Patterns (GRASP) If it ain't broke, don't fix it. Inheritance (OOP) KISS principle. Law of Demeter, also known as the principle of least knowledge. Law of conservation of complexity, also known as Tesler's Law.

  4. Comment (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Comment_(computer_programming)

    An illustration of Java source code with prologue comments indicated in red and inline comments in green. Program code is in blue.. In computer programming, a comment is a programmer-readable explanation or annotation in the source code of a computer program.

  5. Assertion (software development) - Wikipedia

    en.wikipedia.org/wiki/Assertion_(software...

    Assertion (software development) In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true ...

  6. Category:Articles with example Java code - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Balking pattern. Behavior-driven development. Binomial test. Bitwise trie with bitmap. Boilerplate code. Bounded quantification. Boxing (computer science) Boyer–Moore string-search algorithm. Bridge pattern.

  7. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining. Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results. [1]

  8. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be "new". [a] More broadly, a subroutine that returns a "new" object may be referred to as a "factory", as in factory method ...

  9. Spaghetti code - Wikipedia

    en.wikipedia.org/wiki/Spaghetti_code

    Examples. Here follows what would be considered a trivial example of spaghetti code in BASIC. The program prints each of the numbers 1 to 100 to the screen along with its square. Indentation is not used to differentiate the various actions performed by the code, and the program's GOTO statements create a reliance on line numbers. The flow of ...