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  2. Pyramid of doom (programming) - Wikipedia

    en.wikipedia.org/wiki/Pyramid_of_doom_(programming)

    In computer programming, the pyramid of doom is a common problem that arises when a program uses many levels of nested indentation to control access to a function. It is commonly seen when checking for null pointers or handling callbacks. [1] Two examples of the term are related to a particular programming style in JavaScript, [2] and the ...

  3. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    Design by contract ( DbC ), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software . It prescribes that software designers should define formal, precise and verifiable interface specifications for software components, which extend the ordinary definition of abstract ...

  4. Assertion (software development) - Wikipedia

    en.wikipedia.org/wiki/Assertion_(software...

    Assertion (software development) In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true ...

  5. Comment (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Comment_(computer_programming)

    An illustration of Java source code with prologue comments indicated in red and inline comments in green. Program code is in blue.. In computer programming, a comment is a programmer-readable explanation or annotation in the source code of a computer program.

  6. Learning pyramid - Wikipedia

    en.wikipedia.org/wiki/Learning_pyramid

    Learning pyramid. The learning pyramid (also known as “the cone of learning”, “the learning cone”, “the cone of retention”, “the pyramid of learning”, or “the pyramid of retention”) [1] is a group of ineffective [2] learning models and representations relating different degrees of retention induced from various type of learning.

  7. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming practices ...

  8. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    Java is loaded from compiled bytecode, while JavaScript is loaded as human-readable source code. Java's objects are class-based, while JavaScript's are prototype-based. Finally, Java did not support functional programming until Java 8, while JavaScript has done so from the beginning, being influenced by Scheme. JSON

  9. Pyramid (image processing) - Wikipedia

    en.wikipedia.org/wiki/Pyramid_(image_processing)

    Pyramid, or pyramid representation, is a type of multi-scale signal representation developed by the computer vision, image processing and signal processing communities, in which a signal or an image is subject to repeated smoothing and subsampling. Pyramid representation is a predecessor to scale-space representation and multiresolution analysis .