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  2. Pyramid of doom (programming) - Wikipedia

    en.wikipedia.org/wiki/Pyramid_of_doom_(programming)

    In computer programming, the pyramid of doom is a common problem that arises when a program uses many levels of nested indentation to control access to a function. It is commonly seen when checking for null pointers or handling callbacks. [1] Two examples of the term are related to a particular programming style in JavaScript, [2] and the ...

  3. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Egoless programming. Fail-fast. Gall's law. General Responsibility Assignment Software Patterns (GRASP) If it ain't broke, don't fix it. Inheritance (OOP) KISS principle. Law of Demeter, also known as the principle of least knowledge. Law of conservation of complexity, also known as Tesler's Law.

  4. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    Design by contract ( DbC ), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software . It prescribes that software designers should define formal, precise and verifiable interface specifications for software components, which extend the ordinary definition of abstract ...

  5. Spaghetti code - Wikipedia

    en.wikipedia.org/wiki/Spaghetti_code

    Spaghetti code is a pejorative phrase for difficult-to- maintain and unstructured source code. Spaghetti code can be caused by several factors, such as volatile project requirements, lack of programming style rules, and software engineers with insufficient ability or experience. [1]

  6. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices. Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to ...

  7. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming practices ...

  8. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, [1] [2] : 7 following the reusability principles . Code reuse may be achieved by different ways depending on a complexity of a programming language chosen and range ...

  9. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    SOLID. In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...