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  2. Math Blaster! - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster!

    Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [ 2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math ...

  3. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com, L.L.C. (also stylized as ABCya!) is a website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays. Many of the games meet standards associated ...

  4. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...

  5. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    https://prodigygame.com. Prodigy Education, Inc., formerly Prodigy Game, is a educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [ 1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and ...

  6. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2] The name derives from the Japanese word for cleverness (è³¢, ken, kashiko(i)). [1]

  7. Number Munchers - Wikipedia

    en.wikipedia.org/wiki/Number_Munchers

    The game was designed for school and home use for grades four to eight with parental controlled options to set the difficulty level. It teaches multiples, factors, prime numbers, equalities, and inequalities. It helped introduce math skills to younger students, while helping older students to reinforce their existing math skills.

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