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  2. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    Saxon math, developed by John Saxon (1923–1996), is a teaching method for incremental learning of mathematics created in the 1980s. It involves teaching a new mathematical concept every day and constantly reviewing old concepts. [ 1] Early editions were deprecated for providing very few opportunities to practice the new material before ...

  3. Archimedes's cattle problem - Wikipedia

    en.wikipedia.org/wiki/Archimedes's_cattle_problem

    Archimedes's cattle problem. Archimedes's cattle problem (or the problema bovinum or problema Archimedis) is a problem in Diophantine analysis, the study of polynomial equations with integer solutions. Attributed to Archimedes, the problem involves computing the number of cattle in a herd of the sun god from a given set of restrictions.

  4. Sashiko - Wikipedia

    en.wikipedia.org/wiki/Sashiko

    Sashiko (刺し子, lit. 'little stabs') is a type of traditional Japanese embroidery or stitching used for the decorative and/or functional reinforcement of cloth and clothing. Owing to the relatively cheap nature of white cotton thread and the abundant nature of cheap, indigo -dyed blue cloth in historical Japan, sashiko has a distinctive ...

  5. Sacred Mathematics - Wikipedia

    en.wikipedia.org/wiki/Sacred_Mathematics

    Sacred Mathematics. Sacred Mathematics: Japanese Temple Geometry is a book on Sangaku, geometry problems presented on wooden tablets as temple offerings in the Edo period of Japan. It was written by Fukagawa Hidetoshi and Tony Rothman, and published in 2008 by the Princeton University Press. It won the PROSE Award of the Association of American ...

  6. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    v. t. e. Packing problems are a class of optimization problems in mathematics that involve attempting to pack objects together into containers. The goal is to either pack a single container as densely as possible or pack all objects using as few containers as possible. Many of these problems can be related to real-life packaging, storage and ...

  7. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    A 24-clue automorphic Sudoku with translational symmetry. Mathematics can be used to study Sudoku puzzles to answer questions such as "How many filled Sudoku grids are there?", "What is the minimal number of clues in a valid puzzle?" and "In what ways can Sudoku grids be symmetric?" through the use of combinatorics and group theory .

  8. Buffon's needle problem - Wikipedia

    en.wikipedia.org/wiki/Buffon's_needle_problem

    Buffon's needle was the earliest problem in geometric probability to be solved; [ 2] it can be solved using integral geometry. The solution for the sought probability p, in the case where the needle length l is not greater than the width t of the strips, is. This can be used to design a Monte Carlo method for approximating the number π ...

  9. Scottish Book - Wikipedia

    en.wikipedia.org/wiki/Scottish_Book

    Scottish Book. Coordinates: 49°50′09″N 24°1′57″E. Part of the Scottish Book with notes of Stefan Banach and Stanislaw Ulam. The Scottish Book ( Polish: Księga Szkocka) was a thick notebook used by mathematicians of the Lwów School of Mathematics in Poland for jotting down problems meant to be solved. The notebook was named after the ...

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