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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  3. Evolutionary game theory - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_game_theory

    Evolutionary game theory analyses Darwinian mechanisms with a system model with three main components – population, game, and replicator dynamics. The system process has four phases: 1) The model (as evolution itself) deals with a population (Pn). The population will exhibit variation among competing individuals.

  4. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [ 1] It is a zero-player game, [ 2][ 3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and ...

  5. Systems theory - Wikipedia

    en.wikipedia.org/wiki/Systems_theory

    Systems theory is the transdisciplinary [1] study of systems, i.e. cohesive groups of interrelated, interdependent components that can be natural or artificial. Every system has causal boundaries, is influenced by its context, defined by its structure, function and role, and expressed through its relations with other systems.

  6. Gamete - Wikipedia

    en.wikipedia.org/wiki/Gamete

    Sex. A gamete ( / ˈɡæmiːt /; from Ancient Greek γαμετή (gametḗ) 'wife', derived from the Greek verb γαμέω ( gameo) that means "to have sex/to reproduce" and ultimately derived from from Ancient Greek γάμος (gámos) 'marriage') is a reproductive haploid cell that fuses with another relroductive haploid cell of the opposite ...

  7. Artificial life - Wikipedia

    en.wikipedia.org/wiki/Artificial_life

    Artificial life ( ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. [1] The discipline was named by Christopher Langton, an American theoretical biologist, in 1986. [2]

  8. Biological system - Wikipedia

    en.wikipedia.org/wiki/Biological_system

    Biological system. A biological system is a complex network which connects several biologically relevant entities. Biological organization spans several scales and are determined based different structures depending on what the system is. [1] Examples of biological systems at the macro scale are populations of organisms.

  9. Evolutionarily stable strategy - Wikipedia

    en.wikipedia.org/wiki/Evolutionarily_stable_strategy

    An evolutionarily stable strategy ( ESS) is a strategy (or set of strategies) that is impermeable when adopted by a population in adaptation to a specific environment, that is to say it cannot be displaced by an alternative strategy (or set of strategies) which may be novel or initially rare.