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History of computer animation. The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed.
Digital history is commonly digital public history, concerned primarily with engaging online audiences with historical content, or, digital research methods, that further academic research. Digital history outputs include: digital archives , online presentations, data visualizations , interactive maps , timelines , audio files, and virtual ...
History of animation. While the history of animation began much earlier, this article is concerned with the development of the medium after the emergence of celluloid film in 1888, as produced for theatrical screenings, television and (non-interactive) home video . Between 1895 and 1920, during the rise of the cinematic industry, several ...
Timeline. Timelines describe the events that occurred before another event, leading up to it, causing it, and also those that occurred right afterward that were attributable to it. Timelines are often bulleted lists or tables. Timelines in paragraph format ( proselines) are not recommended.
The 'Easy' in EasyTimeline conveys the message that once a timeline exists it is not so hard to understand, enhance or correct. Also translating for use on another wikipedia it is pretty straightforward. Tips: Put each timeline on a separate Template page: this makes it easier to edit, faster to preview, possible to include it in several pages.
The history of film chronicles the development of a visual art form created using film technologies that began in the late 19th century. The advent of film as an artistic medium is not clearly defined. There were earlier cinematographic screenings by others, however, the commercial, public screening of ten Lumière brothers ' short films in ...
A non-linear video editing studio. Non-linear editing is a form of offline editing for audio, video, and image editing. In offline editing, the original content is not modified in the course of editing. In non-linear editing, edits are specified and modified by specialized software. A pointer-based playlist, effectively an edit decision list ...
e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
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