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  2. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in ...

  3. Ada Lovelace (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ada_Lovelace_(micro...

    Support status. Supported. Ada Lovelace, also referred to simply as Lovelace, [1] is a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Ampere architecture, officially announced on September 20, 2022. It is named after the English mathematician Ada Lovelace, [2] one of the first computer programmers.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  5. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion. Screen space ambient occlusion ( SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek. [1]

  6. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    The ray tracing algorithm solves the rendering problem in a different way. In each step, it finds all intersections of a ray with a set of relevant primitives of the scene. Both approaches have their own benefits and drawbacks. Rasterization can be performed using devices based on a stream computing model, one triangle at the time, and access ...

  7. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia. It is named after the prominent mathematician and computer scientist Alan Turing. The architecture was first introduced in August 2018 at SIGGRAPH 2018 in the workstation-oriented Quadro RTX cards, [2] and one week later at Gamescom in consumer ...

  8. Video Super Resolution - Wikipedia

    en.wikipedia.org/wiki/Video_Super_Resolution

    The feature supports input resolutions from 360p to 1440p and a max output of 4K and comes without support for HDR content although that could be likely added in the future. [6] [7] Nvidia released RTX Video Super Resolution 1.5 with improved video quality and RTX 20 series support on October 17, 2023. [8]

  9. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite . Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued ...