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  2. FaceGen - Wikipedia

    en.wikipedia.org/wiki/FaceGen

    Although FaceGen generates conventional 3D mesh data, it uses a "parameterized" approach to defining the properties that make up a face, and by using a fixed set of parameters it is able to morph and modify a face model independently of output resolution. FaceGen 3.3 allows the user to randomize, tween, normalize and exaggerate faces, and also ...

  3. DALL-E - Wikipedia

    en.wikipedia.org/wiki/DALL-E

    DALL·E, DALL·E 2, and DALL·E 3 are text-to-image models developed by OpenAI using deep learning methodologies to generate digital images from natural language descriptions known as "prompts". The first version of DALL-E was announced in January 2021. In the following year, its successor DALL-E 2 was released. DALL·E 3 was released natively ...

  4. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated ...

  5. How AI is fuelling uncertainty for game developers - AOL

    www.aol.com/ai-fuelling-uncertainty-game...

    Even then, the fear is that AI will be used to turn out assets such as artwork and 3D models at scale, and the expectation on workers will be to produce more output. "The more content you can make ...

  6. Artbreeder - Wikipedia

    en.wikipedia.org/wiki/Artbreeder

    The similarly AI-driven text adventure game AI Dungeon uses Artbreeder to generate profile pictures for its users, [7] and The Static Age's Andrew Paley has used Artbreeder to create the visuals for his music videos. [8] [9] Artbreeder has been used to create portraits of characters from popular novels such as Harry Potter and Twilight.

  7. StyleGAN - Wikipedia

    en.wikipedia.org/wiki/StyleGAN

    StyleGAN is a generative adversarial network (GAN) introduced by Nvidia researchers in December 2018, [ 1] and made source available in February 2019. [ 2][ 3] StyleGAN depends on Nvidia's CUDA software, GPUs, and Google's TensorFlow, [ 4] or Meta AI 's PyTorch, which supersedes TensorFlow as the official implementation library in later ...

  8. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling .

  9. Some video game actors are letting AI clone their ... - AOL

    www.aol.com/news/video-game-actors-letting-ai...

    As video game worlds get more expansive, some game studios are experimenting with AI tools to give voice to a potentially unlimited number of characters and conversations. Others, like Magee, have ...

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