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Mathematics Portal. v. t. e. In contemporary education, mathematics education —known in Europe as the didactics or pedagogy of mathematics —is the practice of teaching, learning, and carrying out scholarly research into the transfer of mathematical knowledge.
https://prodigygame.com. Prodigy Education, Inc., formerly Prodigy Game, is a educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [ 1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and ...
Basic mathematics. This branch is typically taught in secondary education or in the first year of university. Outline of arithmetic. Outline of discrete mathematics. List of calculus topics. List of geometry topics. Outline of geometry. List of trigonometry topics. Outline of trigonometry.
e. Recreational mathematics is mathematics carried out for recreation (entertainment) rather than as a strictly research- and application-based professional activity or as a part of a student's formal education. Although it is not necessarily limited to being an endeavor for amateurs, many topics in this field require no knowledge of advanced ...
Its online program, Zearn Math, was founded in 2012 [1] and helps elementary school students [2] explore and make sense of mathematical concepts. [1] The organization develops digital lessons and curriculum for teachers, school districts and state education agencies and provides data on math learning. [3]
The software was designed for students outside the classroom to augment their mathematics education and school districts seeking to enhance their mathematics curriculum. [ 4 ] [ 13 ] In 2012, the firm offered free trial licensing of lessons aligned with the Common Core State Standards Initiative to all schools within the United States.
Base Ten blocks for math. Virtual manipulatives for mathematics are digital representations of concrete mathematics manipulatives. [1] These virtual manipulatives are based on the physical manipulatives used in classrooms. They are generally used to introduce mathematical concepts using visuals and are used for teaching students new topics that ...
Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...
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