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  2. Defensive programming - Wikipedia

    en.wikipedia.org/wiki/Defensive_programming

    Defensive programming is an approach to improve software and source code, in terms of: General quality – reducing the number of software bugs and problems. Making the source code comprehensible – the source code should be readable and understandable so it is approved in a code audit. Making the software behave in a predictable manner ...

  3. Codecademy - Wikipedia

    en.wikipedia.org/wiki/Codecademy

    Codecademy was founded in August 2011 by Zach Sims and Ryan Bubinski. [ 6] Sims dropped out of Columbia University to focus on launching a venture, and Bubinski graduated from Columbia in 2011. [ 7] The company, headquartered in New York City, raised $2.5 million in Series A funding in October 2011 and $10 million in Series B funding in June ...

  4. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    Function pointer. A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call. Such an invocation is also known as an "indirect ...

  5. Numerical Recipes - Wikipedia

    en.wikipedia.org/wiki/Numerical_Recipes

    Recognizing that their Numerical Recipes books were increasingly valued more for their explanatory text than for their code examples, the authors significantly expanded the scope of the book, and significantly rewrote a large part of the text. They continued to include code, still printed in the book, now in C++, for every method discussed. [5]

  6. Outline of C++ - Wikipedia

    en.wikipedia.org/wiki/Outline_of_C++

    The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.

  7. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [ 1][ 2] It is an object-oriented alternative to C's FILE -based streams from the C standard library. [ 3][ 4]

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  9. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices. Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [ 1] Many computer programs require being robust and reliable for long periods of time, [ 2] so any rules need to ...

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