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  2. Impact of the COVID-19 pandemic on the video game industry ...

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Former Nintendo of America president Reggie Fils-Aimé and video games journalist Harold Goldberg hosted Talking Games with Reggie and Harold, a seven-part podcast, to raise charitable funds for the New York Video Game Critics Circle to help mentor lower-income and under-served students in New York City impacted by the pandemic. [265]

  3. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    Battle passes can be cycled like season passes, offering a fresh set of items with new challenges on a regular basis, and supply recurring revenue for a game. [210] From mobile and free-to-play games, gacha games had grown popular in Japan by the early 2010s, based on the capsule toy vending machine concept, with the earliest known system being ...

  4. Jazwares - Wikipedia

    en.wikipedia.org/wiki/Jazwares

    Jazwares was founded in Sunrise, Florida in 1997 by Judd Zebersky, who left his practicing law career to start the company. [1] Zebersky spent six months visiting factories in China and learning the toy manufacturing process before starting Jazwares, after his wife told him to pursue his dream of "making toys."

  5. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Lite is a free version of the main game with advertisements and gameplay restrictions. Gameplay As a single-button game, Geometry Dash can be played with a touchscreen , keyboard , mouse or controller .

  6. VNG Corporation - Wikipedia

    en.wikipedia.org/wiki/VNG_Corporation

    VNG Corporation (Vietnamese: CTCP VNG, lit. 'VNG JSC '), also recognized by its former brand name, VinaGame ( VNG ), is a Vietnamese technology company founded in 2004. It specialises in digital content , online entertainment, social networking , and e-commerce . [ 2 ]

  7. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    The global market for video games based on 2020 revenues was estimated to exceed $179.7 billion according to the International Data Corporation; the growth of 20% over 2019 revenues is attributes to the surge in spending in video games from the COVID-19 pandemic along with the releases of the new consoles.

  8. Tamsoft - Wikipedia

    en.wikipedia.org/wiki/Tamsoft

    Tamsoft Corporation (株式会社タムソフト, Kabushiki Gaisha Tamu Sofuto) is a Japanese video game developer, founded on 26 June 1992. Its current president, Toshiaki Ōta, previously worked at Toaplan as one of the six original team members and head of software development.

  9. Category:Roblox - Wikipedia

    en.wikipedia.org/wiki/Category:Roblox

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