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  2. Everyday Mathematics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Mathematics

    Everyday Mathematics. Everyday Mathematics is a pre-K and elementary school mathematics curriculum, developed by the University of Chicago School Mathematics Project (not to be confused with the University of Chicago School of Mathematics). The program, now published by McGraw-Hill Education, has sparked debate.

  3. Zearn - Wikipedia

    en.wikipedia.org/wiki/Zearn

    Its online program, Zearn Math, was founded in 2012 [1] and helps elementary school students [2] explore and make sense of mathematical concepts. [1] The organization develops digital lessons and curriculum for teachers, school districts and state education agencies and provides data on math learning. [3] Zearn’s curriculum is used in both ...

  4. Brilliant (website) - Wikipedia

    en.wikipedia.org/wiki/Brilliant_(website)

    Brilliant.org is an American for-profit company and associated community that features 100+ guided courses [2] across the site. It operates via a freemium business model. [3] Brilliant was founded in 2012. [3] At the Launch Festival in March 2013, CEO and co-founder Sue Khim presented the idea of Brilliant, attracting funding from venture ...

  5. Professor Kageyama's Maths Training: The Hundred Cell ...

    en.wikipedia.org/wiki/Professor_Kageyama's_Maths...

    NA: January 12, 2009. Genre (s) Puzzle game. Mode (s) Single player, multiplayer. Professor Kageyama's Maths Training: The Hundred Cell Calculation Method [a] is a puzzle video game published by Nintendo and developed by Jupiter for the Nintendo DS handheld video game console. It was first released in Japan, then later in Europe and Australasia.

  6. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Written in. PHP, HTML and Adobe Flash. Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  7. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    Khan Academy is an American non-profit [3] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [4] The organization produces short video lessons. [5] Its website also includes supplementary practice exercises and materials for educators.

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